﻿using System;
using Realms;

[Serializable]
public class Difficulty : RealmObject
{
    [PrimaryKey] public long id { get; set; }
    public string name { get; set; }
    public string levelName { get; set; }
    public string describe { get; set; }

    public string icon { get; set; }

    public string bgColor { get; set; }
}